Project Plasma Mobile is right on our doorstep - it's being released tomorrow at 10pm BST time which I know is a little later than normal. The reason why it's so late is in case I run into any technical issues like I did when I was uploading PP v1.0.2 on Easter.
PPM will initially have 8 levels however I will likely add two more levels onto it to round it up to 10 in an update. In the highly likely case that this will happen, then levels and 9 and 10 will be Elite levels, like levels 23-25 and X in the PC version.
Most of the graphics here are being re-used from the original PP however the backgrounds (mostly) and the bosses are new. As I'm releasing this game as a mere prototype and not as an actual release per-se (like with the PC version) these boss graphics will be kept in their basic, MSPaint-looking form. This will not be in the case in future, non-prototype games. The point of this game isn't to create an impressive mobile game, it's more of an experiment to see how a game like Project Plasma would cope on a mobile device.
The game's audio has also been widely re-used from the original game.
Updates for this game will be very few and far between. The first update will probably come fairly quickly, this will likely be the update that adds levels 9 and 10, but after that expect very, very few updates for PPM except for a few bug fixes. Again, this is due to it being a prototype.
Most of the weapons available in Project Plasma will be available in its mobile equivalent however we'll be saying goodbye to the Directional Cannon as the aiming of this gun would interfere with the movement mechanics of this game. All other weapons are still there.
As for compatibility, it has pretty much every single Android mobile device covered.
- ARMv5 support. This is in place to allow compatibility with extremely old devices that use old ARM architectures such as ARM11.
- ARMv7 support. The vast majority of devices have this kind of architecture. By extension it will also be compatible with 64-bit ARMv8 devices.
- MIPS support. I don't know any Android devices that use this architecture (although I'm sure there are some out there) but if you have managed get hold of one then it should work on it. MIPS64 devices should theoretically be able run PPM as well.
- x86 support. Intel devices. If you have a phone/tablet that has an Intel Atom chipset in it then it will run PPM. 64-bit x86 devices (x86_64, or just simply x64) should also run PPM by extension.
If you're on a WinPhone or iOS device then sorry, but you're out of luck this time. Project Plasma Mobile is an Android-exclusive title. Watch this space though, as I do have plans to expand to other platforms both in the mobile space and the desktop space.
Project Plasma Mobile's itch.io has been officially made public but there's nothing to see there yet. Still if you want to check it out then follow the link below and you'll see... pretty much nothing right now...
Remember, 10pm BST time tomorrow... although remember, it is just a prototype game and little more.