30 December 2014

Project Plasma v0.9.6 Changelog

So Christmas (and my birthday) have both gone and passed for another year and I'm releasing another update to Project Plasma. This is update v0.9.6 and it focuses heavily bug fixes and tweaks. It also features major improvements to the game's Epilepsy Mode.

  • Audio bug fixed on level 15 where the game would crash during the boss fight with Davagon.
  • Various changes made to Davagon
    • The boss's silencer bullets no longer attempt to fire at the player (I'm saying attempt cos they always went is a completely different direction) and instead shoot diagonally. They also shoot at much higher intervals (1 every 15 secs down from 2 every sec.)
    • Davagon cash rewards quadrupled.
      • Davagon now gives 33000 cash. (Up from 8250, seriously it has 80000 health 8250 cash for that is just unfair)
      • Score rewards remain the same (9200)
  • Sprinter's jammer bullets now fire in a spiral due to the same bug that affected the Davagon's silencer bullets.
  • Trinity now has a multi-coloured explosion upon death. (Blue, Red, and Yellow)
  • Sawblade's explosion is no longer green.
  • Hellfire's outer ring, Davagon's turret, and Sawblade as a whole will now spin much slower when Epilepsy Mode is on. (Speed reductions vary)
  • Crystalline's death explosion is now blue.
  • Decurion will now fire immobiliser bullets in boss attack.
  • Tempest's switcher bullets now fire at a significantly reduced rate (shot interval octupled.)
  • Tempest now enters its second attack phase at 5000 health. (Down from 10000.)
  • Directional Cannon ammo now costs 5 cash. (Down from 10.)
    • Now you finally have a use for that annoying leftover 5 cash from killing that annoying enemy that has to give a non-round amount of cash upon death.
  • Switcher and jammer effect bullets now have their own unique sound effects.
This update was released in a hurry due to an imminent computer upgrade (which means I'll be away from the computer for around a day) and I was only able to test levels 1-23 so there may be bugs in levels 24 and 25 that I may not have covered. I'll be testing these last two levels after the computer upgrade and doing further bug fixes if necessary in 0.9.7. Also, v0.9.7 will likely be the final open beta before 1.0.0 which means that you've not got long left before the price goes up if you're looking to buy PP!

Also PP Mobile will be arriving on itch.io shortly in the new year as well. More than that in the next blog post!

27 December 2014

Game Development Timeline

I figured as I am currently working on my second game title (a follow up to Project Plasma, but still) I figured I'd post a timeline of what I plan on putting out. This timeline goes from September 2014 all the way to October 2017. All dates are in European format (dd/mm/yyyy)

All dates below are estimates or goals that I want get the game released by.

  • Project Plasma (23/09/2014)
  • Project Plasma Mobile (--/03/2015)
  • Mystery Game 1 (--/09/2015)
  • Mystery Game 2 (--/03/2016, most likely Project Plasma 2)
  • Mystery Game 3 (--/08/2016)
  • Mystery Game 4 (--/10/2017, this will probably be a particularly big one, hence the big time gap)
I am currently working on a graphical representation of the above timeline as well. Hopefully some of the game will be released sooner than the date stated above and if that ever does happen I will update the above list accordingly.

Work on PP v0.9.6 will start on the 29th December and I'm hoping to get it out before the new year. After that release work on PP Mobile will resume for a release in March. I will also be posting a few things about PPM soon for anyone who's curious about what's going on with it.

24 December 2014

Project Plasma Christmas Sale On Now!

As the title says, the Project Plasma Christmas Sale on right now. Save 50% on Project Plasma right now!

Not only that but the 26th December is my birthday, so if you wait til then, you can get an even bigger discount!

Anyway, I won't be working on PP or PPM for the rest of this week. I've just released a fairly big update for it (0.9.5) and I'm taking a break for Christmas. Work will resume on Monday 29th December on PPM and I'll be working on PP v0.9.6 in the New Year.

Merry Christmas everybody!

21 December 2014

Project Plasma v0.9.5 (Solstice Update) Changelog

PP v0.9.5 is a huge update. Bigger than any of the updates done previously.
  • More station debris added to Level X
  • More enemies added to Level X
  • Arachnid Mk2's central body now shoots bullets and rockets even faster and fires in bursts of six instead of bursts of five.
  • Player stats added to the main menu screen.
    • This includes things like the player's current score, cash and how many levels they've completed.
  • Fixing pre-Level X text to accommodate the level 25 boss's name change from the 0.9.1 update.
  • Fixed Orbital Mk2's name in the pre-Level X text (originally said "Orbiter Mk2" when it should've been "Orbital Mk2")
  • Tweaked a line in the pre-Level X text.
    • Also added a line.
  • Fixed Plasma Shot not showing up in shop. (This bug meant you weren't able to see the price of the Plasma Shot or how much you could buy in one go.)
    • For the record the Plasma Shot costs 300 for one shot.
As usual, the game can be bought here:
http://archangelatom.itch.io/project-plasma