I mentioned in the v1.0.1 changelog for Project Plasma that PP has pretty much ran its course now and that I want to devote more time to working on future projects which will hopefully be much better than PP. The main reasons for this is the fact that I want to make something that is better than PP since PP was basically a result of me vomiting my ideas into GameMaker 8.1 one cold December night and I probably didn't put as much effort and time into as I should have and complete revamp would take far too much time which could be used in making a game that is better from the start in less time.
The other reason is simply because I want to get experience at working with other game engines and other genres. Anyone who was following my Twitter last night will have seen a multitude of tweets that were posted by me which were literally just me going on about what game engines I'm looking at and what game engines are going on the shitlist.
There will be a v1.0.3, however this update will be exclusively for the full version of the game so the freeware demo version will be staying at v1.0.2 for now. Don't expect much from v1.0.3 however, and it certainly won't be coming before Project Plasma Mobile is released.
Oh and this is a little callout to the cheapskates who I used to talk to on Skype who kept asking it to be free... go fuck yourselves. That is all, thank you kindly. (There is a demo now so there really shouldn't be any excuse anymore asking PP to be a freebie, save some cash and buy it or just play the demo.)
Project Plasma Mobile
Project Plasma Mobile is a GameMaker: Studio game which has already suffered one delay and hopefully it won't suffer again. PPM's release is scheduled for April 12th and will be an Android-exclusive mobile game. PPM will be released as prototype however because of its nature as a prototype, it will be subject to very few updates (but there will likely be some) and work on Mystery Game 1 will begin pretty much straight after.
Mystery Game 1
Mystery Game 1 will be a platformer game made with GameMaker: Studio. I have decided on a name for this game, but I've decided not to disclose it yet. There really isn't much I can divulge about it at this point in time other than the fact that the storyline, and likely the gameplay as well, will be in a similar vein to the Japanese indie platformer Cave Story by Studio Pixel. You could consider that as this game's "role model" or inspiration if you will.
If you've not heard of Cave Story... here it is. It's considered by many to be the original indie game as we know it (although there were indie games around before that.)
MG1 will be available for pre-ordering shortly before the game's release, and that's where the next game comes in...
Bonus Game 1
This elusive game won't be made with GM: Studio. Remember earlier when I was talking about experimenting with other game engines? Yeah this is where BG1 comes in.
BG1 will not be made with GameMaker: Studio, instead, it'll be based on a game engine called "Duality" by Adam's Lair. It looks pretty complicated but I'm sure I'll be able to work it out... maybe with the aid of a few tutorials. This game will be a bonus game that will be exclusively handed out to people who pre-ordered Mystery Game 1. This game will be handed out as soon as MG1 is released, after that, BG1 will become a rare gem, although I may still offer it as a prize if I do any competitions in the future.
As this will be my first game with the Duality engine, you could consider this to be a prototype as well. This game will never be made public and no I will not be giving it out to anyone so don't bother asking.
Project Plasma 2
The final game I'll be covering in this round-up will be Project Plasma 2 which will see a return to GameMaker: Studio regarding its engine.
Project Plasma 2 will continue from where it's prequel left off in terms of the game's storyline while looking over towards the game's technical side it will fix many of the issues and qualms people had with the original PP. Expect better graphics, audio that I actually made myself instead of going to Creative Commons websites like I did with PP, and better mechanics overall.
There will be no Project Plasma Mobile 2 however, you can read more about why that is the case here.
Project Plasma 2's accompanying bonus game may or may not surprise some of you...
I do have a few games planned after PP2, but we'll cross that bridge when we come to it. I like focusing a short distance into the future when it comes to stuff like this, but I don't want to focus too far into the future as I'll end up focusing on that instead of everything else I planned before it. I'll probably do another post like this when we come up to the release of PP2 but until then, watch this space...