So guys, as promised, I am releasing a statement regarding Iron's late pre-orders and future and hopefully you guys will be able to understand why things have been a bit rough lately with this game.
On Wednesday 22nd October I put pre-orders up for Iron, more than two weeks (17 days to be exact) after it was due to go up. The delays were down to the fact that I wanted to get Thallium ready to be released as a bonus game alongside Iron's pre-orders like I promised. Normally I have very little problem with releasing games late (although it is best avoided when possible) as usually they are delayed to fix a bug (as was the case here) or to make last minute improvements which is important as a game will be delayed temporarily, but will be known forever as a shit game if it's brayed by critics (Sonic 06 being a good example, or even the so-bad-it's-hilarious game Big Rigs.)
The bug was involved the upgrade shop where buying a damage upgrade wouldn't deduct however much Thallium it cost you to buy the upgrade. I fixed this, but I was only able to find the issue (or rather, find a fix for it) a while after pre-orders were due up. This is partly my fault, I didn't put as much work into it as I could have, however there is now a very big thing eating up a lot of my time since September - college.
I am currently at college for two days per week this year which is pretty lenient compared to a lot of cases. However as assignments are given out I often need to spend time at home to complete them, as was the case recently. Obviously I need to place assignments above my career as assignments have set-in-stone deadlines, whereas when I set a deadline for a game, it is much more flexible and I can change this as I see fit. I work past one of my game deadlines, fair enough. But if I miss a college deadline, I'm in the shit pretty much.
The good news is that the half-term holidays have come around now and all of my assignments that were due in have now been handed in and I have no assignments to work on over half-term. This means I can focus my efforts on Iron full-time this week.
The deadline I have set for Iron is November 19th as I iterated before - this hasn't changed, however there is a good chance in light of recent events that I will end up working past that deadline so a December release is possible. One thing I am adamant about is I will make sure I have this game released before the new year. Also, I haven't had the chance to upload screenshots of Iron yet to the official itch.io page, these will come over the course of this week so people will know what they're in for.
In the mean time, I best get going and working on Iron. My November 19th deadline is less than a month away although this deadline is flexible and can be changed if I need to change it.
Iron: http://archangelatom.itch.io/iron
Thallium: http://archangelatom.itch.io/thallium
25 October 2015
21 October 2015
Pre-Orders Now Up!
I am happy to announce that pre-orders for CHAOS 3 are now up and running!
There have been a few delays but you can pre-order Iron now for $1.50 and get a itch.io download key for its accompanying bonus game Thallium on the side for free! This offer applies for as long as Iron remains in development but hopefully Thallium can tide you over until then.
I'll be releasing a statement as to why Iron and Thallium were both put up so late tomorrow (if I have time that is.)
Iron is a 2D game which is made mostly by me, although many of the sprites have been made by a friend of mine from college who goes by the name of RetroBlade98. He's also been working a few things of his own and you check his itch.io page out here.
Thallium is wholly my own work contains a mix of unique 2D graphics, 3D Blender graphics, and one re-used (two counting its recolour, although that made specifically for this) sprite from my last major release, Project Plasma.
Unlike Project Plasma and its little bitch mobile equivalent that shall not be named, Iron and Thallium both contain soundtracks that are actually my own work and are not downloaded from a creative commons site. Iron can be pre-ordered from its own page, whereas Thallium's page serves as just an information page and can only be acquired by pre-ordering Iron.
Iron: http://archangelatom.itch.io/iron
Thallium: http://archangelatom.itch.io/thallium
Project Plasma: http://archangelatom.itch.io/project-plasma
Project Plasma's little bitch mobile equivalent that shall not be named: http://archangelatom.itch.io/project-plasma-mobile
There have been a few delays but you can pre-order Iron now for $1.50 and get a itch.io download key for its accompanying bonus game Thallium on the side for free! This offer applies for as long as Iron remains in development but hopefully Thallium can tide you over until then.
I'll be releasing a statement as to why Iron and Thallium were both put up so late tomorrow (if I have time that is.)
Iron is a 2D game which is made mostly by me, although many of the sprites have been made by a friend of mine from college who goes by the name of RetroBlade98. He's also been working a few things of his own and you check his itch.io page out here.
Thallium is wholly my own work contains a mix of unique 2D graphics, 3D Blender graphics, and one re-used (two counting its recolour, although that made specifically for this) sprite from my last major release, Project Plasma.
Unlike Project Plasma and its little bitch mobile equivalent that shall not be named, Iron and Thallium both contain soundtracks that are actually my own work and are not downloaded from a creative commons site. Iron can be pre-ordered from its own page, whereas Thallium's page serves as just an information page and can only be acquired by pre-ordering Iron.
Iron: http://archangelatom.itch.io/iron
Thallium: http://archangelatom.itch.io/thallium
Project Plasma: http://archangelatom.itch.io/project-plasma
Project Plasma's little bitch mobile equivalent that shall not be named: http://archangelatom.itch.io/project-plasma-mobile
13 October 2015
Scottish Independence - A Year On (Anti-Rant)
Exactly one year ago today I posted a somewhat controversial rant titled "The Rabid 45" which took aim at the protests and rallies that occured as a result of the No outcome of Scotland's independence referendum last year. I've had a few people approach me asking me whether my views on this have changed since I uploaded that rant and I can safely say they have for the most part, even to the point where I put a big strikeout through the whole rant back in early-mid August.
For those haven't seen the original rant, it's all here.
Several things have happened since then in the UK politically, the Conservative party (Tories) won the general election again (something that I can't say I'm overly happy about) and I can say I am somewhat more sympathetic towards Scotland and I will admit, I have warmed slightly to the SNP although I still strongly oppose their advocation of seceding from the country. Such a move would weaken the UK as a whole and I can see it being devastating for Scotland as well.
I read up on the SNP's manifesto for Scotland's First Minister election on Yahoo and one of the things that's been added is that another indyref is possible. I personally don't feel this is fair as the SNP are almost proposing a neverendum, or referendum after referendum after referendum ad infinitum. I see this as an abuse of democracy so that country leaders can get their way without being called dictators or megalomaniacs.
Scrolling down to the comments I noticed a shitload of anti-English racism from many of the nationalists. Now before I go on with this I'd like to emphasise that I understand that this is certainly not what all SNP supporters are like, I am well aware that the racists I saw in the comments only represent a toxic minority of the party. Sadly they happen to be a rather vocal minority.
The nationalists I've seen on Twitter on the other hand are the complete opposite and don't share the anti-English sentiment that I saw on Yahoo. When David Cameron made a comment about Yorkshire people hating each other, the nationalists stood by Yorkshire's side and supported us. I do not believe the SNP are bad people, as they are willing to work with the UK even if they were to get independence, however like I said I cannot agree with some of their ideologies, like secession from the UK.
There are still a few points that I firmly stand by however, for example I'm still suspicious as to where all of the donations made to that nationalist rally (Hope Over Fear) ended up going. If he pocketed the money then shame on him however I'm not going to accuse anyone or anything, although I still feel we should all know where the money was going to ensure that the nationalists weren't getting scammed or tricked.
I am also still in the belief that any further pro-independence rallies are pointless, kick up an unnecessary storm, and don't solve anything. Yes it's good that you're passionate over something and that you share a common interest but all these rallies are are just anger vented and made vocal. The #CameronMustGo hashtag that was trending before the election was a similar concept, however this was online and caused far less disruption. On top of this, these rallies are only really any good when a referendum is looming (like say, in the month leading up an indyref.) Eventually people will get bored and be like "oh yay another rally whoop-de-doo" and move on with their life. Putting these rallies on whenever you feel like it doesn't solve much as when the indyref comes round, all of the enthusiasm for independence may have faded.
To conclude, I am more sympathetic and my opinion of the SNP has gone up considerably considered this time last year I despised the SNP. Most of my hatred towards them however was blown way out of proportion and was mostly a result of me not understanding the party and it supporter's fully. Likewise, there are still a few points that I put up last year that I stand adamantly by and all-in-all I feel that both sides can learn a few things from the whole scenario.
Also, maybe referring to SNP supporters as "the rabid 45" was over the top and unnecessary, for this I apologise. I won't, however, change the name of the rant so people know what to look for when I refer to that rant.
On a side note, this will likely be my last politically orientated blog post for a while. Politics are one of the subjects I tend to avoid talking about here unless something has really pissed me off and I will admit I'm now having second thoughts over the rabid 45 blog post I posted beforehand.
For those haven't seen the original rant, it's all here.
Several things have happened since then in the UK politically, the Conservative party (Tories) won the general election again (something that I can't say I'm overly happy about) and I can say I am somewhat more sympathetic towards Scotland and I will admit, I have warmed slightly to the SNP although I still strongly oppose their advocation of seceding from the country. Such a move would weaken the UK as a whole and I can see it being devastating for Scotland as well.
I read up on the SNP's manifesto for Scotland's First Minister election on Yahoo and one of the things that's been added is that another indyref is possible. I personally don't feel this is fair as the SNP are almost proposing a neverendum, or referendum after referendum after referendum ad infinitum. I see this as an abuse of democracy so that country leaders can get their way without being called dictators or megalomaniacs.
Scrolling down to the comments I noticed a shitload of anti-English racism from many of the nationalists. Now before I go on with this I'd like to emphasise that I understand that this is certainly not what all SNP supporters are like, I am well aware that the racists I saw in the comments only represent a toxic minority of the party. Sadly they happen to be a rather vocal minority.
The nationalists I've seen on Twitter on the other hand are the complete opposite and don't share the anti-English sentiment that I saw on Yahoo. When David Cameron made a comment about Yorkshire people hating each other, the nationalists stood by Yorkshire's side and supported us. I do not believe the SNP are bad people, as they are willing to work with the UK even if they were to get independence, however like I said I cannot agree with some of their ideologies, like secession from the UK.
There are still a few points that I firmly stand by however, for example I'm still suspicious as to where all of the donations made to that nationalist rally (Hope Over Fear) ended up going. If he pocketed the money then shame on him however I'm not going to accuse anyone or anything, although I still feel we should all know where the money was going to ensure that the nationalists weren't getting scammed or tricked.
I am also still in the belief that any further pro-independence rallies are pointless, kick up an unnecessary storm, and don't solve anything. Yes it's good that you're passionate over something and that you share a common interest but all these rallies are are just anger vented and made vocal. The #CameronMustGo hashtag that was trending before the election was a similar concept, however this was online and caused far less disruption. On top of this, these rallies are only really any good when a referendum is looming (like say, in the month leading up an indyref.) Eventually people will get bored and be like "oh yay another rally whoop-de-doo" and move on with their life. Putting these rallies on whenever you feel like it doesn't solve much as when the indyref comes round, all of the enthusiasm for independence may have faded.
To conclude, I am more sympathetic and my opinion of the SNP has gone up considerably considered this time last year I despised the SNP. Most of my hatred towards them however was blown way out of proportion and was mostly a result of me not understanding the party and it supporter's fully. Likewise, there are still a few points that I put up last year that I stand adamantly by and all-in-all I feel that both sides can learn a few things from the whole scenario.
Also, maybe referring to SNP supporters as "the rabid 45" was over the top and unnecessary, for this I apologise. I won't, however, change the name of the rant so people know what to look for when I refer to that rant.
On a side note, this will likely be my last politically orientated blog post for a while. Politics are one of the subjects I tend to avoid talking about here unless something has really pissed me off and I will admit I'm now having second thoughts over the rabid 45 blog post I posted beforehand.
23 September 2015
Project Plasma Birthday Sale - Now On!
To celebrate one year since the release of Chaos Symbol's first indie game, I officially present to you the Project Plasma Birthday Sale! For today only Project Plasma will be available for half price!
I would also like to take this time to thank everyone who has supported me, both in real-life and online, over the last few years throughout the development of Project Plasma, Project Plasma Mobile, and CHAOS 3/4. Your support has not gone unnoticed. Here's to many more good years of Chaos Symbol and hopefully much bigger and better games to come.
![]() |
| Have a good old Yorkshire pint of John Smith's, it's on the house you guys sure as hell deserve it! (Image from http://www.sallykirkman.com/blog/who-will-win-the-grand-national-2013) |
Project Plasma: http://archangelatom.itch.io/project-plasma
Project Plasma Mobile: http://archangelatom.itch.io/project-plasma-mobile
21 September 2015
CHAOS 3 Pre-orders Start Today
In just over eight hours from now, pre-orders for CHAOS 3 will begin at 9:30pm BST time. Here's some info on what to expect from today and the upcoming days.
The name of the game will be revealed when pre-orders go up at 9:30 along with its bonus counterpart, CHAOS 4 however what I will tell you all now is what you can expect from both games.
CHAOS 3 is a platformer game set in the relatively-near-future and is based around a soldier who returns to action and is being sent on various menial tasks as he has been out of action for a while however things quickly turn dark.
For the bonus game, CHAOS 4, you'll be seeing something a little more basic, it is a simple game similar to Asteroids where the player shoots asteroids and enemies alike in a playfield with procedurally generated entities. This game will be a little more competitive than CHAOS 3 as it will feature a high-score board which will allow friends to compete with each other to see who can get the furthest. This will re-use one sprite from Project Plasma but the rest of the content is completely unique.
And for those who are wondering, yes bonus games are eligible for updates and CHAOS 4 will be receiving a few updates over its lifetime, however as is the case with Project Plasma Mobile, CHAOS 4 will be at a lower priority than CHAOS 3 due to it being a bonus game, however it will still priority over prototype games.
That's all from me for now - see you all in a few hours!
UPDATE: Due to various issues, pre-orders have been postponed to 28th September. I apologise prefusely for any inconvenience, however CHAOS 4 is currently not ready yet.
The name of the game will be revealed when pre-orders go up at 9:30 along with its bonus counterpart, CHAOS 4 however what I will tell you all now is what you can expect from both games.
CHAOS 3 is a platformer game set in the relatively-near-future and is based around a soldier who returns to action and is being sent on various menial tasks as he has been out of action for a while however things quickly turn dark.
For the bonus game, CHAOS 4, you'll be seeing something a little more basic, it is a simple game similar to Asteroids where the player shoots asteroids and enemies alike in a playfield with procedurally generated entities. This game will be a little more competitive than CHAOS 3 as it will feature a high-score board which will allow friends to compete with each other to see who can get the furthest. This will re-use one sprite from Project Plasma but the rest of the content is completely unique.
And for those who are wondering, yes bonus games are eligible for updates and CHAOS 4 will be receiving a few updates over its lifetime, however as is the case with Project Plasma Mobile, CHAOS 4 will be at a lower priority than CHAOS 3 due to it being a bonus game, however it will still priority over prototype games.
That's all from me for now - see you all in a few hours!
UPDATE: Due to various issues, pre-orders have been postponed to 28th September. I apologise prefusely for any inconvenience, however CHAOS 4 is currently not ready yet.
14 September 2015
One Week Until Pre-Orders
In literally just seven days, CHAOS 3 along with its counterpart CHAOS 4 will go up for pre-order. This blog post will let everyone know how things will work with these two games.
You will be able to pre-order the game via Itch using its pre-order system which works just like you bought the game. When pre-ordering the game you will also get CHAOS 4 for free as a bonus game, however the jury is still out as to how I would distribute that.
The options I am considering are...
You will be able to pre-order the game via Itch using its pre-order system which works just like you bought the game. When pre-ordering the game you will also get CHAOS 4 for free as a bonus game, however the jury is still out as to how I would distribute that.
The options I am considering are...
- Include it within the files for CHAOS 3, so when you pre-order it you instantly get CHAOS 4 off the bat, although this would give me less time to polish the game.
- Make a separate page for CHAOS 4, and when CHAOS 3 is released I send a group email out with a download link for CHAOS 4. Such a system can be abused however.
- Send out download links for CHAOS 4 specifically for each person as soon as they pre-order CHAOS 3. When a game is bought I will know the email of the person who bought it which will enable me to send them a link to CHAOS 4 directly.
I will also contact itch.io directly to see if there are any other options.
CHAOS 3's release date has also been pushed back - I simply need more time to finish it. The new release for CHAOS 3 is 19th November however pre-orders will start on 21st September. Project Plasma 2 will enter development about two weeks after the game's release.
That's all from me this time, hopefully my next post will be one announcing the pre-orders for CHAOS 3 where the name of both games will revealed.
N
15 August 2015
A Change of Plan
I've recently been dwelling on the development of CHAOS 3 and CHAOS 4. While CHAOS 3 has now been going relatively well the development progress of the bonus game CHAOS 4 has been... questionable.
I have devoted all my effort and resources on CHAOS 3 which is obviously going to be the main game I'll be releasing in just over two months, this game will be available on itch.io as per usual and will differ from my previous titles in the way that it will be ported to Linux as well as having the usual Windows release as well. CHAOS 3 is going well and will hopefully be out by the deadline that I have set. (1st November)
CHAOS 4 on the other hand isn't going so well.
As I said above I have devoted all my efforts onto CHAOS 3 while focusing very little on CHAOS 4, to make matters worse, I planned to make CHAOS 4 in a whole new engine called Duality as opposed to GameMaker Studio that saw the development of Project Plasma Mobile (not Project Plasma) and CHAOS 3. I have been playing around with Duality today and holy shit it's miles different from what I'm used to and it will take some time to learn. However I currently don't have that time right now so as a result, CHAOS 4 will follow the path of CHAOS 2 and 3 and be made in GM Studio. There will probably be a Duality-based game in the future, but due to time constraints this won't be it.
CHAOS 5 won't be it either. (Roll on CHAOS 6 maybe?)
This is good and bad as it means I won't get the experience I want with this engine, but it does also mean that a Linux port will be available for this game as I bought the Ubuntu module for GM Studio yesterday. As I want to give out CHAOS 4 download keys to on the same day as CHAOS 3's release, the lack of development may push the release of both games back by a few days although pre-orders will still start on the day planned.
Which, in case I haven't said this yet, will be 21st September. The actual names of these two games will also be unveiled on this date.
Another thing I need to get across is that I start my next year at college at the beginning of September so obviously this will have an impact on the development of CHAOS 3 and CHAOS 4. Hopefully I should still have a lot of time to spare however as it will be the beginning of the year and there shouldn't be much coursework on so development should still go relatively smoothly.
All of the dates that have been set will be shown on the Game Changelogs page of the blog.
I have devoted all my effort and resources on CHAOS 3 which is obviously going to be the main game I'll be releasing in just over two months, this game will be available on itch.io as per usual and will differ from my previous titles in the way that it will be ported to Linux as well as having the usual Windows release as well. CHAOS 3 is going well and will hopefully be out by the deadline that I have set. (1st November)
CHAOS 4 on the other hand isn't going so well.
As I said above I have devoted all my efforts onto CHAOS 3 while focusing very little on CHAOS 4, to make matters worse, I planned to make CHAOS 4 in a whole new engine called Duality as opposed to GameMaker Studio that saw the development of Project Plasma Mobile (not Project Plasma) and CHAOS 3. I have been playing around with Duality today and holy shit it's miles different from what I'm used to and it will take some time to learn. However I currently don't have that time right now so as a result, CHAOS 4 will follow the path of CHAOS 2 and 3 and be made in GM Studio. There will probably be a Duality-based game in the future, but due to time constraints this won't be it.
CHAOS 5 won't be it either. (Roll on CHAOS 6 maybe?)
This is good and bad as it means I won't get the experience I want with this engine, but it does also mean that a Linux port will be available for this game as I bought the Ubuntu module for GM Studio yesterday. As I want to give out CHAOS 4 download keys to on the same day as CHAOS 3's release, the lack of development may push the release of both games back by a few days although pre-orders will still start on the day planned.
Which, in case I haven't said this yet, will be 21st September. The actual names of these two games will also be unveiled on this date.
Another thing I need to get across is that I start my next year at college at the beginning of September so obviously this will have an impact on the development of CHAOS 3 and CHAOS 4. Hopefully I should still have a lot of time to spare however as it will be the beginning of the year and there shouldn't be much coursework on so development should still go relatively smoothly.
All of the dates that have been set will be shown on the Game Changelogs page of the blog.
9 August 2015
Upcoming Updates for PP/PPM
Yes, another early-hours blog post.
In my last blog post I put out I talked Project Plasma Mobile (CHAOS 2,) CHAOS 3, CHAOS 4, and I briefly touched up on Project Plasma 2 (CHAOS 5) and gave estimates as to when these games (or in the case of PPM, an update to the game) would be available.
To recap...
In my last blog post I put out I talked Project Plasma Mobile (CHAOS 2,) CHAOS 3, CHAOS 4, and I briefly touched up on Project Plasma 2 (CHAOS 5) and gave estimates as to when these games (or in the case of PPM, an update to the game) would be available.
To recap...
- CHAOS 3 will hopefully be out in late-October. (Halloween maybe?)
- CHAOS 4 will be a pre-order bonus that will be given away as a free download to all those who pre-order CHAOS 3. Pre-orders will likely go up next month if everything goes well.
- Project Plasma 2's development will commence in December and will aim for a June 2016 release with CHAOS 6's development starting shortly after that. (I know I didn't mention CHAOS 6 in the post but I've got basic game ideas planned all the way up to CHAOS 9 so yeah)
However I was focusing mostly on future, currently unreleased games whereas I didn't focus much on my current titles - those being Project Plasma (CHAOS 1) and Project Plasma Mobile (CHAOS 2.)
The next update for Project Plasma will either be called 1.0.4 or 1.1 depending on whether I decide to release a big update or not. If it's 1.0.4, expect a few minor tweaks and bug fixes. If it's 1.1, expect some major new content that will likely be in the form of bonus content for those who've completed the main 25 levels of the game. Currently v1.1 is looking more likely as I've got a bonus boss planned for the elite players among you who are able to complete the bonus level (X) while meeting a certain, yet-to-be-decided criteria. (Mostly involving time, score, health remaining.etc)
Project Plasma v1.0.4/v1.1 will be arriving in late-September, just before the release of CHAOS 3. I know I said Project Plasma wouldn't receive any more major updates but I thought of a couple of big ideas and I simply couldn't resist including them in the next (or upcoming) update.
As for Project Project Mobile (aka the little bitch brother of Project Plasma) this will be a major update that will add two more levels to the game. This will likely arrive a few days after the release CHAOS 3 so we can expect this to be released in early November. All this will do is add in levels 9 and 10 as elite levels within the game however as I keep reiterating - this game is a prototype and is currently at the absolute bottom priority for updates.
That's all from me for tonight.
R
4 August 2015
PPM and CHAOS 3 Related News
It's past 3am here and I'm tired so I'm gonna try and keep this relatively short.
People have been wondering what the hell's been going on with PPM 1.1 which was due out last month, however I didn't put it out last month as the development of CHAOS 3 wasn't going as smoothly as I hoped. Project Plasma Mobile v1.1 will mostly be arriving after the release of CHAOS 3 and it's accompanying bonus game, CHAOS 4. It will most likely arrive at the same time as PP v1.0.4 which I plan to just be a minor update. To recap, PPM v1.1 will bring levels 9 and 10 to the game. These will be Elite levels which work similar to levels 23, 24, and 25 in the PC version of the game.
The good news is that CHAOS 3's development is now back on track and the development process is running much smoother. Expect to see CHAOS 3 this November, pre-orders will likely open up in October. These are my personal target dates and are flexible.
CHAOS 4 will likely be first seen with the pre-orders however it is possible that CHAOS 4 won't be handed out until CHAOS 3 is released to the public. Instead what I'll likely do is hand out a link to everyone who pre-ordered CHAOS 3 so they get access to CHAOS 4. This link will likely be deleted after a set amount of time to prevent abuse. The names of both CHAOS 3 and CHAOS 4 will be revealed when the games are up for pre-order.
As mentioned in a couple of older blog posts, CHAOS 3 will use GameMaker Studio as its engine (same as PPM) whereas CHAOS 4 will make use of an engine called Duality, an engine rarely seen in games so I figured I'd give it a try.
As for CHAOS 5, well I can reveal to you all now that this will be Project Plasma 2 and the development of this will probably start around Christmas time this year, PP2 however will be covered in a future blog post as it isn't very relevant to what I'm talking about here but I hope to have that released by May 2016 although this largely depends on when development of this begins and of course when CHAOS 3 and CHAOS 4 are both complete.
Anyway that's it from me tonight, fuck I need to get to bed.
People have been wondering what the hell's been going on with PPM 1.1 which was due out last month, however I didn't put it out last month as the development of CHAOS 3 wasn't going as smoothly as I hoped. Project Plasma Mobile v1.1 will mostly be arriving after the release of CHAOS 3 and it's accompanying bonus game, CHAOS 4. It will most likely arrive at the same time as PP v1.0.4 which I plan to just be a minor update. To recap, PPM v1.1 will bring levels 9 and 10 to the game. These will be Elite levels which work similar to levels 23, 24, and 25 in the PC version of the game.
The good news is that CHAOS 3's development is now back on track and the development process is running much smoother. Expect to see CHAOS 3 this November, pre-orders will likely open up in October. These are my personal target dates and are flexible.
CHAOS 4 will likely be first seen with the pre-orders however it is possible that CHAOS 4 won't be handed out until CHAOS 3 is released to the public. Instead what I'll likely do is hand out a link to everyone who pre-ordered CHAOS 3 so they get access to CHAOS 4. This link will likely be deleted after a set amount of time to prevent abuse. The names of both CHAOS 3 and CHAOS 4 will be revealed when the games are up for pre-order.
As mentioned in a couple of older blog posts, CHAOS 3 will use GameMaker Studio as its engine (same as PPM) whereas CHAOS 4 will make use of an engine called Duality, an engine rarely seen in games so I figured I'd give it a try.
As for CHAOS 5, well I can reveal to you all now that this will be Project Plasma 2 and the development of this will probably start around Christmas time this year, PP2 however will be covered in a future blog post as it isn't very relevant to what I'm talking about here but I hope to have that released by May 2016 although this largely depends on when development of this begins and of course when CHAOS 3 and CHAOS 4 are both complete.
Anyway that's it from me tonight, fuck I need to get to bed.
1 August 2015
Yorkshire Day Sale and Recognition!
So I am happy to announce that to celebrate Yorkshire Day, I have lowered the price of Project Plasma to ABSOLUTELY NOTHING - FREE, for today only.
Not only but it seems Project Plasma is finally gaining some recognition as it has been featured on a French website called Best App Sale which specialises in games that are currently on sale on a variety of a platforms such as itch.io, Steam, and Xbox Live.
After today the Summer Sale (which I forgot to fucking announce) will commence as usual with its 20% discount.
Not only but it seems Project Plasma is finally gaining some recognition as it has been featured on a French website called Best App Sale which specialises in games that are currently on sale on a variety of a platforms such as itch.io, Steam, and Xbox Live.
| Recognition at last lads. |
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